The role of virtual reality in preparing graduate students for community engagement

dc.contributor.authorAlshathri, Iman
dc.contributor.authorUlla, Damaruka Priya
dc.contributor.authorKomlodi, Anita
dc.contributor.authorWolff, Michele
dc.contributor.authorSchmitz, Hannah
dc.date.accessioned2020-11-20T16:51:40Z
dc.date.available2020-11-20T16:51:40Z
dc.date.issued2020-10-22
dc.description83rd Annual Meeting of the Association for Information Science & Technology October 25‐29, 2020.en
dc.description.abstractCommunity engagement (CE) experiences in higher education have been shown to lead to greater student engagement and graduation rates. Students also develop learning, personal, and social competencies in the affective domain through CE activities (Simonet, Minnesota Campus Compact, 2008, 1, 1–13). Some of the CE programs are focused on addressing the needs of individuals experiencing homelessness. Typically, STEM students’ rates of CE participation lag behind those of students in other disciplines. The goal of this pilot study is to determine the effectiveness of virtual reality (VR) to change the attitudes of STEM graduate students towards homelessness and CE. Additionally, it aims to increase students’ awareness of the life experiences of people who are homeless and encourage them to participate in community‐based engagement. In this qualitative pilot study, we sought to explore the impact of both interactive VR applications and 360° documentaries on four STEM graduate students. The results suggest that the use of VR technology with STEM students not only changed their perception but is also feasible as a preparation tool for CE activities. The potential of this technology to change attitudes makes them useful tools to incorporate in CE preparation.en
dc.description.urihttps://asistdl.onlinelibrary.wiley.com/doi/full/10.1002/pra2.328en
dc.format.extent3 pagesen
dc.genrepostersen
dc.identifierdoi:10.13016/m2vywt-gkvu
dc.identifier.citationAlshathri I, Ulla D P,Komlodi A, Wolff M, Schmitz H. The role of virtual reality in preparing graduate students for community engagement. Proc Assoc Inf Sci Technol. 2020;57:e328.https://doi.org/10.1002/pra2.328en
dc.identifier.urihttps://doi.org/10.1002/pra2.328
dc.identifier.urihttp://hdl.handle.net/11603/20114
dc.language.isoenen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC School of Public Policy
dc.relation.ispartofThe Shriver Center at UMBC
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectvirtual realityen
dc.subjectcommunity engagementen
dc.subjecthomelessnessen
dc.subjectpreparationen
dc.subjectawarenessen
dc.subjectperspective takingen
dc.titleThe role of virtual reality in preparing graduate students for community engagementen
dc.typeTexten

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