The role of virtual reality in preparing graduate students for community engagement

dc.contributor.authorAlshathri, Iman
dc.contributor.authorUlla, Damaruka Priya
dc.contributor.authorKomlodi, Anita
dc.contributor.authorWolff, Michele
dc.contributor.authorSchmitz, Hannah
dc.date.accessioned2020-11-20T16:51:40Z
dc.date.available2020-11-20T16:51:40Z
dc.date.issued2020-10-22
dc.description83rd Annual Meeting of the Association for Information Science & Technology October 25‐29, 2020.en_US
dc.description.abstractCommunity engagement (CE) experiences in higher education have been shown to lead to greater student engagement and graduation rates. Students also develop learning, personal, and social competencies in the affective domain through CE activities (Simonet, Minnesota Campus Compact, 2008, 1, 1–13). Some of the CE programs are focused on addressing the needs of individuals experiencing homelessness. Typically, STEM students’ rates of CE participation lag behind those of students in other disciplines. The goal of this pilot study is to determine the effectiveness of virtual reality (VR) to change the attitudes of STEM graduate students towards homelessness and CE. Additionally, it aims to increase students’ awareness of the life experiences of people who are homeless and encourage them to participate in community‐based engagement. In this qualitative pilot study, we sought to explore the impact of both interactive VR applications and 360° documentaries on four STEM graduate students. The results suggest that the use of VR technology with STEM students not only changed their perception but is also feasible as a preparation tool for CE activities. The potential of this technology to change attitudes makes them useful tools to incorporate in CE preparation.en_US
dc.description.urihttps://asistdl.onlinelibrary.wiley.com/doi/full/10.1002/pra2.328en_US
dc.format.extent3 pagesen_US
dc.genrepostersen_US
dc.identifierdoi:10.13016/m2vywt-gkvu
dc.identifier.citationAlshathri I, Ulla D P,Komlodi A, Wolff M, Schmitz H. The role of virtual reality in preparing graduate students for community engagement. Proc Assoc Inf Sci Technol. 2020;57:e328.https://doi.org/10.1002/pra2.328en_US
dc.identifier.urihttps://doi.org/10.1002/pra2.328
dc.identifier.urihttp://hdl.handle.net/11603/20114
dc.language.isoen_USen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC School of Public Policy
dc.relation.ispartofThe Shriver Center at UMBC
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectvirtual realityen_US
dc.subjectcommunity engagementen_US
dc.subjecthomelessnessen_US
dc.subjectpreparationen_US
dc.subjectawarenessen_US
dc.subjectperspective takingen_US
dc.titleThe role of virtual reality in preparing graduate students for community engagementen_US
dc.typeTexten_US

Files

License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.56 KB
Format:
Item-specific license agreed upon to submission
Description: