Semi-automatic stencil creation through error minimization

dc.contributor.authorBronson, Jonathan
dc.contributor.authorRheingans, Penny
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:14:49Z
dc.date.issued2008-06-09
dc.description6th International Symposium on Non-Photorealistic Animation, June 9 - 11, 2008, Annecy, France
dc.description.abstractCreating physical stencils from 3D meshes is a unique rendering challenge that has not been previously addressed. The task is a problem of two competing goals: forming a single, well-connected and stable stencil sheet, while simultaneously limiting the error introduced by pieces of bridging material. Under these conflicting goals, it can often be difficult to create visually pleasing stencils from complicated imagery by hand. Even for well-behaved images, expressive stencils can be time-consuming to craft manually.We present a method for generating expressive stencils from polygonal meshes or images. In our system, users provide input geometry and can adjust desired view, lighting conditions, line thickness, and bridge preferences to achieve their final desired stencil. The stencil creation algorithm makes use of multiple metrics to measure the appropriateness of connections between unstable stencil regions. These metrics describe local features to help minimize the distortion of the abstracted image caused by stabilizing bridges. The algorithm also uses local statistics to choose a best fit connection that maintains both structural integrity and local shape information. We demonstrate our algorithm on physical media including construction paper and sheet metal.
dc.description.urihttps://dl.acm.org/doi/10.1145/1377980.1377989
dc.format.extent7 pages
dc.genreconference papers and proceedings
dc.genrepreprints
dc.identifierdoi:10.13016/m2rknj-xgrt
dc.identifier.citationBronson, Jonathan, Penny Rheingans, and Marc Olano. “Semi-Automatic Stencil Creation through Error Minimization.” Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, NPAR ’08, June 9, 2008, 31–37. https://doi.org/10.1145/1377980.1377989.
dc.identifier.urihttps://doi.org/10.1145/1377980.1377989
dc.identifier.urihttp://hdl.handle.net/11603/41667
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC Center for Women in Technology (CWIT)
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.subjectUMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs
dc.titleSemi-automatic stencil creation through error minimization
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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