8-Bit Goes to the Movies

dc.contributor.authorMeikle, Kyle
dc.date.accessioned2017-11-15T14:52:50Z
dc.date.available2017-11-15T14:52:50Z
dc.date.issued2016-09
dc.description.abstractSince 2013, the YouTube channel Cinefix has offered its followers near-monthly installments of 8-Bit Cinema, a series of short videos in which blockbuster movies like Titanic and Frozen are reimagined as old school videogames. This essay asks why viewers are drawn to videogame adaptations that they can’t play, suggesting eight different ways that audiences (and scholars) might process 8-Bit Cinema—intertextually, interactively, and otherwise. The appeals of 8-Bit Cinema, whose views range somewhere in the millions, would seem to rely as much on the audience’s desire for recycled media as for recycled content, compounding a nostalgia for outmoded texts with a nostalgia for outmoded technologies.en
dc.description.urihttp://ubalt.academia.edu/KyleMeikleen
dc.format.extent16 pagesen
dc.genrejournal articlesen
dc.identifierdoi:10.13016/M27W6771K
dc.identifier.citationMeikle, K. (2016). 8-Bit Goes to the Movies. Wide Screen, 6(1), 1-16.en
dc.identifier.urihttp://hdl.handle.net/11603/7451
dc.language.isoenen
dc.publisherWide Screenen
dc.relation.isAvailableAtUniversity of Baltimore
dc.subjectadaptationen
dc.subject8-Bit Cinemaen
dc.subjectvideogame adaptationen
dc.subjectCineFixen
dc.subjectYouTubeen
dc.title8-Bit Goes to the Moviesen
dc.typeTexten

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
8-Bit Goes to the Movies.pdf
Size:
1.83 MB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description: