Increased Student Incentive through Material Gamification

dc.contributor.authorBarron, Ryan
dc.date.accessioned2024-05-29T14:38:15Z
dc.date.available2024-05-29T14:38:15Z
dc.date.issued2021-07
dc.description.abstractThis paper explores the concept that academic progress should be approached as a marathon rather than a sprint, emphasizing the importance of steady learning over rapid course completion. It addresses the challenges faced by students who struggle with the long-term demands of higher education and may lack motivation. The study suggests that adapting educational strategies to align with students' comfort zones can enhance engagement. One effective approach discussed is the gamification of lectures and quizzes, which can make learning more interactive and enjoyable, thereby improving student motivation and retention.
dc.description.urihttps://rybarron.com/publication/journal-article-studentincentive/
dc.format.extent7 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m2h1d9-gjhq
dc.identifier.urihttp://hdl.handle.net/11603/34325
dc.language.isoen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsCC BY-NC-ND 4.0 DEED Attribution-NonCommercial-NoDerivs 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titleIncreased Student Incentive through Material Gamification
dc.title.alternativeSTUDENT INCENTIVES
dc.typeText
dcterms.creatorhttps://orcid.org/0009-0005-5045-9527

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