Taking a Break: Participatory Game Design
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Date
2017-05-25
Department
Division of Science, Information Arts and Technologies
Program
University of Baltimore. Masters of Science in Interaction Design and Information Architecture
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Attribution-NonCommercial-NoDerivs 3.0 United States
This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.
This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.
Abstract
Anxiety is an issue that the majority of people have struggled with in their lives. While there are many different types of treatment for anxiety, not all of them are effective. As a society we have come to rely more on technology and our smartphones. Combining the issues of health and technology is a new way to attempt to help alleviate stressors that could potentially cause anxiety. This paper shows the result of a participatory design research project aimed at creating a solution for anxiety. The finished product being a working prototype of a game based off the research.