Taking a Break: Participatory Game Design

dc.contributor.advisorBridget, Blodgett
dc.contributor.authorVirothaisakun, Joel
dc.contributor.departmentDivision of Science, Information Arts and Technologiesen_US
dc.contributor.programUniversity of Baltimore. Masters of Science in Interaction Design and Information Architectureen_US
dc.date.accessioned2017-05-12T18:36:25Z
dc.date.available2017-05-12T18:36:25Z
dc.date.issued2017-05-25
dc.descriptionM.S. -- University of Baltimore, 2017en_us
dc.descriptionThesis submitted to the School of Information Arts and Technologies of the University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture.en_us
dc.description.abstractAnxiety is an issue that the majority of people have struggled with in their lives. While there are many different types of treatment for anxiety, not all of them are effective. As a society we have come to rely more on technology and our smartphones. Combining the issues of health and technology is a new way to attempt to help alleviate stressors that could potentially cause anxiety. This paper shows the result of a participatory design research project aimed at creating a solution for anxiety. The finished product being a working prototype of a game based off the research.en_US
dc.description.urihttp://jviro.com/livingcolor.htmlen_US
dc.format.extent24 pagesen_US
dc.format.mimetypeapplication/pdf
dc.genrethesesen_US
dc.identifierdoi:10.13016/M2PK13
dc.identifier.otherUB_2017_Virothaisakun_J
dc.identifier.urihttp://hdl.handle.net/11603/3917
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by the University of Baltimore for non-commercial research and educational purposes.en_us
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectGame Designen_US
dc.subjectParticipatory Designen_US
dc.subjectAnxietyen_US
dc.subjectMobileen_US
dc.titleTaking a Break: Participatory Game Designen_US
dc.typeTexten_US

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