Second Language Acquisition through the use of Mobile Technologies and Using Sequential Art as a Viable Resource

dc.contributor.advisorWalsh, Greg
dc.contributor.advisorBlodgett, Bridget
dc.contributor.authorRichner, Tori
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciences
dc.contributor.programUniversity of Baltimore. Master of Science in Interaction Design and Information Architecture
dc.date.accessioned2024-07-24T13:21:48Z
dc.date.available2024-07-24T13:21:48Z
dc.date.issued2024-05
dc.descriptionM.S. -- The University of Baltimore, 2024
dc.descriptionThesis submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information Architecture
dc.description.abstractThis thesis explores the integration of sequential art in Mobile Assisted Language Learning (MALL) environments to enhance second language acquisition. Utilizing participatory design methods, the study investigates user preferences and perceptions towards integrating sequential art into language learning applications. Through a comprehensive literature review and surveys with English-speaking learners of Korean, insights were gathered to inform the design phase. Low-fidelity wireframes were developed, balancing user expectations with design principles. Findings suggest the potential of sequential art to enhance language learning experiences, offering engaging and effective pedagogical tools within MALL environments. This research contributes to understanding the nuanced intersection of sequential art and language acquisition, offering insights for future educational applications.
dc.format.extent58 leaves
dc.format.mimetypeapplication/pdf
dc.genretheses
dc.identifierdoi:10.13016/m2ugd7-puwz
dc.identifier.otherUB_2024_Richner_T
dc.identifier.urihttp://hdl.handle.net/11603/34902
dc.language.isoen_US
dc.rightsCC0 1.0 Universalen
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/
dc.subjectsecond language acquisition
dc.subjectdesign education
dc.subjectKorean language
dc.subjectmobile apps
dc.titleSecond Language Acquisition through the use of Mobile Technologies and Using Sequential Art as a Viable Resource
dc.typeText

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This thesis explores the integration of sequential art in Mobile Assisted Language Learning (MALL) environments to enhance second language acquisition. Utilizing participatory design methods, the study investigates user preferences and perceptions towards integrating sequential art into language learning applications. Through a comprehensive literature review and surveys with English-speaking learners of Korean, insights were gathered to inform the design phase. Low-fidelity wireframes were developed, balancing user expectations with design principles. Findings suggest the potential of sequential art to enhance language learning experiences, offering engaging and effective pedagogical tools within MALL environments. This research contributes to understanding the nuanced intersection of sequential art and language acquisition, offering insights for future educational applications.

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