Design and Implementation of MeetingMayhem: A Web-Based Cybersecurity Educational Game

dc.contributor.advisorSherman, Alan
dc.contributor.advisorOlano, Marc
dc.contributor.authorAnand, Akriti
dc.contributor.departmentComputer Science and Electrical Engineering
dc.contributor.programComputer Science
dc.date.accessioned2022-09-29T15:37:45Z
dc.date.available2022-09-29T15:37:45Z
dc.date.issued2021-01-01
dc.description.abstractMeetingMayhem is a new web-based educational game that helps users learnadversarial thinking in communication networks. Players arrange a meeting time and place by sending and receiving messages through an insecure network under the control of a malicious adversary. The players develop greater awareness, understanding, and appreciation of adversarial thinking through playing the game. The goal is to create awareness about cybersecurity to audiences beyond computer science. To make the game widely available, we discuss our ideas to provide a system that is scalable, available to a wider audience, and development that is extensible to future versions of the game. During the early stages of implementation, having a robust system design (considering all use cases) and a modular, flexible object design, is crucial for faster development. We compare a monolithic client-server architecture with serverless architecture using AWS Lambda and perform experiments to compare the scalability, performance, number of lines of code, and ease of implementation of the project.
dc.formatapplication:pdf
dc.genretheses
dc.identifierdoi:10.13016/m2skwn-m9rr
dc.identifier.other12399
dc.identifier.urihttp://hdl.handle.net/11603/25962
dc.languageen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.relation.ispartofUMBC Theses and Dissertations Collection
dc.relation.ispartofUMBC Graduate School Collection
dc.relation.ispartofUMBC Student Collection
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by UMBC for non-commercial research and education. For permission to publish or reproduce, please see http://aok.lib.umbc.edu/specoll/repro.php or contact Special Collections at speccoll(at)umbc.edu
dc.sourceOriginal File Name: Anand_umbc_0434M_12399.pdf
dc.subjectAWS
dc.subjectClient Server
dc.subjectServerless
dc.subjectSystem Architecture
dc.titleDesign and Implementation of MeetingMayhem: A Web-Based Cybersecurity Educational Game
dc.typeText
dcterms.accessRightsDistribution Rights granted to UMBC by the author.
dcterms.accessRightsAccess limited to the UMBC community. Item may possibly be obtained via Interlibrary Loan thorugh a local library, pending author/copyright holder's permission.

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