Design and Implementation of MeetingMayhem: A Web-Based Cybersecurity Educational Game
dc.contributor.advisor | Sherman, Alan | |
dc.contributor.advisor | Olano, Marc | |
dc.contributor.author | Anand, Akriti | |
dc.contributor.department | Computer Science and Electrical Engineering | |
dc.contributor.program | Computer Science | |
dc.date.accessioned | 2022-09-29T15:37:45Z | |
dc.date.available | 2022-09-29T15:37:45Z | |
dc.date.issued | 2021-01-01 | |
dc.description.abstract | MeetingMayhem is a new web-based educational game that helps users learnadversarial thinking in communication networks. Players arrange a meeting time and place by sending and receiving messages through an insecure network under the control of a malicious adversary. The players develop greater awareness, understanding, and appreciation of adversarial thinking through playing the game. The goal is to create awareness about cybersecurity to audiences beyond computer science. To make the game widely available, we discuss our ideas to provide a system that is scalable, available to a wider audience, and development that is extensible to future versions of the game. During the early stages of implementation, having a robust system design (considering all use cases) and a modular, flexible object design, is crucial for faster development. We compare a monolithic client-server architecture with serverless architecture using AWS Lambda and perform experiments to compare the scalability, performance, number of lines of code, and ease of implementation of the project. | |
dc.format | application:pdf | |
dc.genre | theses | |
dc.identifier | doi:10.13016/m2skwn-m9rr | |
dc.identifier.other | 12399 | |
dc.identifier.uri | http://hdl.handle.net/11603/25962 | |
dc.language | en | |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department Collection | |
dc.relation.ispartof | UMBC Theses and Dissertations Collection | |
dc.relation.ispartof | UMBC Graduate School Collection | |
dc.relation.ispartof | UMBC Student Collection | |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by UMBC for non-commercial research and education. For permission to publish or reproduce, please see http://aok.lib.umbc.edu/specoll/repro.php or contact Special Collections at speccoll(at)umbc.edu | |
dc.source | Original File Name: Anand_umbc_0434M_12399.pdf | |
dc.subject | AWS | |
dc.subject | Client Server | |
dc.subject | Serverless | |
dc.subject | System Architecture | |
dc.title | Design and Implementation of MeetingMayhem: A Web-Based Cybersecurity Educational Game | |
dc.type | Text | |
dcterms.accessRights | Distribution Rights granted to UMBC by the author. | |
dcterms.accessRights | Access limited to the UMBC community. Item may possibly be obtained via Interlibrary Loan thorugh a local library, pending author/copyright holder's permission. |