Embodied design of full bodied interaction with virtual humans

Date

2015-08-14

Department

Program

Citation of Original Publication

Gillies, Marco, Harry Brenton, and Andrea Kleinsmith. “Embodied Design of Full Bodied Interaction with Virtual Humans.” In Proceedings of the 2nd International Workshop on Movement and Computing, 1–8. MOCO ’15. New York, NY, USA: Association for Computing Machinery, 2015. https://doi.org/10.1145/2790994.2790996.

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Subjects

Abstract

This paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using an interactive machine learning method. Two people improvise an interaction based only on their movements, one plays the part of the virtual character the other plays a real person. Their movements are recorded and they label it with metadata that identifies certain actions and responses. This labeled data is then used to train a Gaussian Mixture Model that is able to recognize new actions and generate suitable responses from the virtual character. A small study showed that users do indeed design in a very embodied way using movement directly as a means of thinking through and designing interactions.