Embodied design of full bodied interaction with virtual humans

dc.contributor.authorGillies, Marco
dc.contributor.authorBrenton, Harry
dc.contributor.authorKleinsmith, Andrea
dc.date.accessioned2023-10-05T20:28:42Z
dc.date.available2023-10-05T20:28:42Z
dc.date.issued2015-08-14
dc.descriptionMOCO '15: Proceedings of the 2nd International Workshop on Movement and Computing, August 2015en_US
dc.description.abstractThis paper presents a system that allows end users to design full body interactions with 3D animated virtual character through a process we call Interactive Performance Capture. This process is embodied in the sense that users design directly by moving and interacting using an interactive machine learning method. Two people improvise an interaction based only on their movements, one plays the part of the virtual character the other plays a real person. Their movements are recorded and they label it with metadata that identifies certain actions and responses. This labeled data is then used to train a Gaussian Mixture Model that is able to recognize new actions and generate suitable responses from the virtual character. A small study showed that users do indeed design in a very embodied way using movement directly as a means of thinking through and designing interactions.en_US
dc.description.sponsorshipThis research was in part supported by the UK Engineering and Physical Science Research Council grant: “Performance Driven Expressive Virtual Characters” (grant number EP/H02977X/1).en_US
dc.description.urihttps://dl.acm.org/doi/abs/10.1145/2790994.2790996en_US
dc.format.extent8 pagesen_US
dc.genreconference papers and proceedingsen_US
dc.genrepreprintsen_US
dc.identifierdoi:10.13016/m2my3y-5z7e
dc.identifier.citationGillies, Marco, Harry Brenton, and Andrea Kleinsmith. “Embodied Design of Full Bodied Interaction with Virtual Humans.” In Proceedings of the 2nd International Workshop on Movement and Computing, 1–8. MOCO ’15. New York, NY, USA: Association for Computing Machinery, 2015. https://doi.org/10.1145/2790994.2790996.en_US
dc.identifier.urihttps://doi.org/10.1145/2790994.2790996
dc.identifier.urihttp://hdl.handle.net/11603/29974
dc.language.isoen_USen_US
dc.publisherACMen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.en_US
dc.titleEmbodied design of full bodied interaction with virtual humansen_US
dc.typeTexten_US
dcterms.creatorhttps://orcid.org/0000-0003-1007-2553en_US

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