"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
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2022-08-23
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Attribution 4.0 International (CC BY 4.0)
Attribution 4.0 International (CC BY 4.0)
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Abstract
In social Virtual Reality (VR), users are embodied in avatars and
interact with other users in a face-to-face manner using avatars as
the medium. With the advent of social VR, people with disabilities
(PWD) have shown an increasing presence on this new social media. With their unique disability identity, it is not clear how PWD
perceive their avatars and whether and how they prefer to disclose
their disability when presenting themselves in social VR. We fill this
gap by exploring PWD’s avatar perception and disability disclosure
preferences in social VR. Our study involved two steps. We first conducted a systematic review of fifteen popular social VR applications
to evaluate their avatar diversity and accessibility support. We then
conducted an in-depth interview study with 19 participants who
had different disabilities to understand their avatar experiences.
Our research revealed a number of disability disclosure preferences
and strategies adopted by PWD (e.g., reflect selective disabilities,
present a capable self). We also identified several challenges faced
by PWD during their avatar customization process. We discuss the
design implications to promote avatar accessibility and diversity
for future social VR platforms.