"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
dc.contributor.author | Zhang, Kexin | |
dc.contributor.author | Deldari, Elmira | |
dc.contributor.author | Lu, Zhicong | |
dc.contributor.author | Yao, Yaxing | |
dc.contributor.author | Zhao, Yuhang | |
dc.date.accessioned | 2022-10-10T13:21:40Z | |
dc.date.available | 2022-10-10T13:21:40Z | |
dc.date.issued | 2022-08-23 | |
dc.description.abstract | In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence on this new social media. With their unique disability identity, it is not clear how PWD perceive their avatars and whether and how they prefer to disclose their disability when presenting themselves in social VR. We fill this gap by exploring PWD’s avatar perception and disability disclosure preferences in social VR. Our study involved two steps. We first conducted a systematic review of fifteen popular social VR applications to evaluate their avatar diversity and accessibility support. We then conducted an in-depth interview study with 19 participants who had different disabilities to understand their avatar experiences. Our research revealed a number of disability disclosure preferences and strategies adopted by PWD (e.g., reflect selective disabilities, present a capable self). We also identified several challenges faced by PWD during their avatar customization process. We discuss the design implications to promote avatar accessibility and diversity for future social VR platforms. | en_US |
dc.description.sponsorship | We thank the National Federation of the Blind for helping us recruit for our study, as well as the anonymous participants that provided their perspective. | en_US |
dc.description.uri | https://arxiv.org/abs/2208.11170 | en_US |
dc.format.extent | 16 pages | en_US |
dc.genre | journal articles | en_US |
dc.genre | preprints | en_US |
dc.identifier | doi:10.13016/m2bict-uw7w | |
dc.identifier.uri | https://doi.org/10.48550/arXiv.2208.11170 | |
dc.identifier.uri | http://hdl.handle.net/11603/26121 | |
dc.language.iso | en_US | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Information Systems Department Collection | |
dc.relation.ispartof | UMBC Faculty Collection | |
dc.relation.ispartof | UMBC Student Collection | |
dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | en_US |
dc.rights | Attribution 4.0 International (CC BY 4.0) | * |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | * |
dc.title | "It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality | en_US |
dc.type | Text | en_US |
dcterms.creator | https://orcid.org/0000-0002-5759-9793 | en_US |