"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality

dc.contributor.authorZhang, Kexin
dc.contributor.authorDeldari, Elmira
dc.contributor.authorLu,  Zhicong
dc.contributor.authorYao, Yaxing
dc.contributor.authorZhao, Yuhang
dc.date.accessioned2022-10-10T13:21:40Z
dc.date.available2022-10-10T13:21:40Z
dc.date.issued2022-08-23
dc.description.abstractIn social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence on this new social media. With their unique disability identity, it is not clear how PWD perceive their avatars and whether and how they prefer to disclose their disability when presenting themselves in social VR. We fill this gap by exploring PWD’s avatar perception and disability disclosure preferences in social VR. Our study involved two steps. We first conducted a systematic review of fifteen popular social VR applications to evaluate their avatar diversity and accessibility support. We then conducted an in-depth interview study with 19 participants who had different disabilities to understand their avatar experiences. Our research revealed a number of disability disclosure preferences and strategies adopted by PWD (e.g., reflect selective disabilities, present a capable self). We also identified several challenges faced by PWD during their avatar customization process. We discuss the design implications to promote avatar accessibility and diversity for future social VR platforms.en_US
dc.description.sponsorshipWe thank the National Federation of the Blind for helping us recruit for our study, as well as the anonymous participants that provided their perspective.en_US
dc.description.urihttps://arxiv.org/abs/2208.11170en_US
dc.format.extent16 pagesen_US
dc.genrejournal articlesen_US
dc.genrepreprintsen_US
dc.identifierdoi:10.13016/m2bict-uw7w
dc.identifier.urihttps://doi.org/10.48550/arXiv.2208.11170
dc.identifier.urihttp://hdl.handle.net/11603/26121
dc.language.isoen_USen_US
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Information Systems Department Collection
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Student Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.en_US
dc.rightsAttribution 4.0 International (CC BY 4.0)*
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/*
dc.title"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Realityen_US
dc.typeTexten_US
dcterms.creatorhttps://orcid.org/0000-0002-5759-9793en_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
2208.11170.pdf
Size:
4.09 MB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.56 KB
Format:
Item-specific license agreed upon to submission
Description: