Tissue Resection using Delayed Updates in a Tetrahedral Mesh

dc.contributor.authorKundu, Kishalay
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:14:56Z
dc.date.issued2007
dc.description.abstractIn open surgery simulations, cuts like incisions and resections introduce irreversible changes to underlying geometry. In such circumstances, updating tetrahedral meshes for sophisticated physical modeling methods like finite elements becomes computationally intensive.We present an algorithm that does not need to update every time there is an incision. It allows multiple incisions and only performs subdivision after resection. We will show that this leads to lesser subdivisions and increases the interactivity of the simulation.
dc.description.urihttps://ebooks.iospress.nl/publication/10755
dc.format.extent3 pages
dc.genrebook chapters
dc.genrepreprints
dc.identifierdoi:10.13016/m2gygy-rfue
dc.identifier.citationKundu, Kishalay, and Marc Olano. “Tissue Resection Using Delayed Updates in a Tetrahedral Mesh.” Medicine Meets Virtual Reality 125, no. 15 (2007): 241–43. https://ebooks.iospress.nl/publication/10755
dc.identifier.urihttp://hdl.handle.net/11603/41677
dc.language.isoen
dc.publisherIOS Press
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.rightsUse is restricted to non-commercial and no derivatives
dc.subjectUMBC Ebiquity Research Group
dc.subjectUMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs
dc.titleTissue Resection using Delayed Updates in a Tetrahedral Mesh
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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