Vertex-based anisotropic texturing

dc.contributor.authorOlano, Marc
dc.contributor.authorMukherjee, Shrijeet
dc.contributor.authorDorbie, Angus
dc.date.accessioned2026-02-03T18:14:57Z
dc.date.issued2001-08-01
dc.descriptionACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, August 12-13, 2001, Los Angeles, California, USA
dc.description.abstractMIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring by allowing differing degrees of filtering in different directions, but is not as common in hardware due to the implementation complexity of current techniques. We present a new algorithm that enables anisotropic texturing on any current MIP map graphics hardware supporting MIP level biasing, available in OpenGL 1.2 or through the GL_EXT_texture_lod_bias or GL_SGIX_texture_lod_bias OpenGL extensions. The new algorithm computes anisotropic filter footprint parameters per vertex. It constructs the anisotropic filter out of several MIP map texturing passes or multi-texture lookups. Each lookup uses MIP level bias and perturbed texture coordinates to place one probe used to construct the more complex filter profile.
dc.description.urihttps://dl.acm.org/doi/10.1145/383507.383532
dc.format.extent4 pages
dc.genreconference papers and proceedings
dc.genrepreprints
dc.identifierdoi:10.13016/m2nrhr-43hw
dc.identifier.citationOlano, Marc, Shrijeet Mukherjee, and Angus Dorbie. “Vertex-Based Anisotropic Texturing.” Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, HWWS ’01, August 1, 2001, 95–98. https://doi.org/10.1145/383507.383532.
dc.identifier.urihttps://doi.org/10.1145/383507.383532
dc.identifier.urihttp://hdl.handle.net/11603/41680
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.titleVertex-based anisotropic texturing
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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