Alexey Pajitnov: Ackerman’s Main Three
dc.contributor.author | Owens, Jared | |
dc.contributor.department | History | en_US |
dc.contributor.program | HIST490 - America and the History of Video Games | en_US |
dc.date.accessioned | 2023-05-24T19:52:26Z | |
dc.date.available | 2023-05-24T19:52:26Z | |
dc.date.issued | 2023-03-29 | |
dc.description.abstract | This paper uses Tetris Effect: The Game that Hypnotized the World by Dan Ackerman to look into Alexey Pajitnov's life during his creation of Tetris. It uses three main points, Pajitnov’s early interest in puzzles, computers, and mathematics, the release of Tetris in 1984, and Pajitnov's move to the United States to explain how Tetris became the game it is today. These three points in Pajitnov's life seem to explain how Tetris gained its fame. | en_US |
dc.format.extent | 7 pages | en_US |
dc.genre | research articles | en_US |
dc.identifier | doi:10.13016/m2sc0x-fspf | |
dc.identifier.uri | http://hdl.handle.net/11603/28071 | |
dc.language.iso | en_US | en_US |
dc.relation.isAvailableAt | Frostburg State University | en_US |
dc.rights | The author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author. | en_US |
dc.subject | Tetris | en_US |
dc.subject | Alexey Pajitnov | en_US |
dc.subject | Nintendo | en_US |
dc.subject | Soviet Union | en_US |
dc.title | Alexey Pajitnov: Ackerman’s Main Three | en_US |
dc.type | Text | en_US |
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