Alexey Pajitnov: Ackerman’s Main Three

dc.contributor.authorOwens, Jared
dc.contributor.departmentHistoryen_US
dc.contributor.programHIST490 - America and the History of Video Gamesen_US
dc.date.accessioned2023-05-24T19:52:26Z
dc.date.available2023-05-24T19:52:26Z
dc.date.issued2023-03-29
dc.description.abstractThis paper uses Tetris Effect: The Game that Hypnotized the World by Dan Ackerman to look into Alexey Pajitnov's life during his creation of Tetris. It uses three main points, Pajitnov’s early interest in puzzles, computers, and mathematics, the release of Tetris in 1984, and Pajitnov's move to the United States to explain how Tetris became the game it is today. These three points in Pajitnov's life seem to explain how Tetris gained its fame.en_US
dc.format.extent7 pagesen_US
dc.genreresearch articlesen_US
dc.identifierdoi:10.13016/m2sc0x-fspf
dc.identifier.urihttp://hdl.handle.net/11603/28071
dc.language.isoen_USen_US
dc.relation.isAvailableAtFrostburg State Universityen_US
dc.rightsThe author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author.en_US
dc.subjectTetrisen_US
dc.subjectAlexey Pajitnoven_US
dc.subjectNintendoen_US
dc.subjectSoviet Unionen_US
dc.titleAlexey Pajitnov: Ackerman’s Main Threeen_US
dc.typeTexten_US

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