Alexey Pajitnov: Ackerman’s Main Three

dc.contributor.authorOwens, Jared
dc.contributor.departmentHistoryen
dc.contributor.programHIST490 - America and the History of Video Gamesen
dc.date.accessioned2023-05-24T19:52:26Z
dc.date.available2023-05-24T19:52:26Z
dc.date.issued2023-03-29
dc.description.abstractThis paper uses Tetris Effect: The Game that Hypnotized the World by Dan Ackerman to look into Alexey Pajitnov's life during his creation of Tetris. It uses three main points, Pajitnov’s early interest in puzzles, computers, and mathematics, the release of Tetris in 1984, and Pajitnov's move to the United States to explain how Tetris became the game it is today. These three points in Pajitnov's life seem to explain how Tetris gained its fame.en
dc.format.extent7 pagesen
dc.genreresearch articlesen
dc.identifierdoi:10.13016/m2sc0x-fspf
dc.identifier.urihttp://hdl.handle.net/11603/28071
dc.language.isoenen
dc.relation.isAvailableAtFrostburg State Universityen
dc.rightsThe author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author.en
dc.subjectTetrisen
dc.subjectAlexey Pajitnoven
dc.subjectNintendoen
dc.subjectSoviet Unionen
dc.titleAlexey Pajitnov: Ackerman’s Main Threeen
dc.typeTexten

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Jared Owens - Ackerman Essay_Jared Owens.pdf
Size:
221.19 KB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.66 KB
Format:
Item-specific license agreed upon to submission
Description: