SGI OpenGL Shader™ Level-of-Detail White Paper

dc.contributor.authorOlano, Marc
dc.contributor.authorKuehne, Bob
dc.date.accessioned2026-02-03T18:15:00Z
dc.date.issued2002
dc.description.abstractCurrent graphics hardware can render objects using simple procedural shaders inreal-time. However, detailed, high-quality shaders will continue to stress the resourcesof hardware for some time to come. Shaders written for film production and softwarerenderers may stretch to thousands of lines. The difficulty of rendering efficiently iscompounded when there is not just one, but a scene full of shaded objects, surpassing thecapability of any hardware to render. This problem has many similarities to therendering of large models, a problem that has inspired extensive research in geometriclevel-of-detail and geometric simplification. We introduce an analogous process forshading, shader simplification. Starting from an initial detailed shader, shadersimplification produces a new shader with extra level-of-detail parameters that controlthe shader execution. The resulting level-of-detail shader, can automatically adjust itsrendered appearance based on measures of distance, size, or importance as well asphysical limits such as rendering time budget or texture usage.
dc.description.urihttps://userpages.cs.umbc.edu/olano/papers/slod.pdf
dc.format.extent22 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m22tkx-64uh
dc.identifier.urihttp://hdl.handle.net/11603/41692
dc.language.isoen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.titleSGI OpenGL Shader™ Level-of-Detail White Paper
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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