Normal Distribution Mapping

dc.contributor.authorOlano, Marc
dc.contributor.authorNorth, Michael
dc.date.accessioned2026-02-03T18:15:00Z
dc.date.issued1997
dc.description.abstractNormal distribution mapping is an extension of traditional texture mapping methods to normal and shading information. The surface normal direction and shading for a patch of surface are represented by a statistical distribution of normal directions. The normal distribution map is a map of these distributions as they vary over the surface. Normal distribution mapping admits considerable freedom in the choice of probability density function. We propose using a distribution based on a 3D Gaussian for this purpose. This distribution can be easily filtered for map antialiasing and cheaply evaluated for surface shading.
dc.description.urihttps://userpages.cs.umbc.edu/olano/papers/ndm/ndm.pdf
dc.format.extent7 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m2zuax-qcft
dc.identifier.urihttp://hdl.handle.net/11603/41693
dc.language.isoen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.titleNormal Distribution Mapping
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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