Factors Affecting OptiX Performance in Ray Tracing for Metrology

dc.contributor.advisorEngel, Don
dc.contributor.authorStein, Peter
dc.contributor.departmentComputer Science and Electrical Engineering
dc.contributor.programComputer Science
dc.date.accessioned2023-04-05T14:17:28Z
dc.date.available2023-04-05T14:17:28Z
dc.date.issued2022-01-01
dc.description.abstractWith the increasing prevalence of ray tracing cores in modern graphics cards, ray tracing based applications can see huge running time improvements. Simulations for x-rays and other electromagnetic radiation have long used ray tracing to predict results to allow for more narrow testing regimens to reduce the number of expensive experiments to run. OptiX is an API developed by NVIDIA to make hardware accelerated ray tracing applications easier and it has been shown to speed up many different ray tracing electromagnetic radiation simulations. Because there are many different approaches to scene and data representation, knowing how different simulation factors affect the running time of an OptiX simulation can help suggest which approaches and applications are the most applicable. This work explores the trends of running time against a variety of factors seen in a basic x-ray particle simulation, from scene representation, to simulation accuracy, to the amount and type of recorded data. We found that OptiX scales logarithmically in rendering time as a function of the number of scene objects, whereas loading the scene into the main data structures and increasing the number of rays scale linearly. Many strategies that reduce the number of triangles and other primitives that need to be loaded have the potential to greatly improve running time, such as adding spheres as primitives, or eliminating unneeded voxels in a voxel grid. Knowing these trends and comparisons between methods can lead to smarter design choices in production code, like choosing to recast from a new location in the same scene versus regenerating it. It can also lead to interesting future research, such as whether work to reduce voxel grids into sparse grids or independent meshes is faster than simpler approaches.
dc.formatapplication:pdf
dc.genretheses
dc.identifierdoi:10.13016/m2ghyg-lhdq
dc.identifier.other12678
dc.identifier.urihttp://hdl.handle.net/11603/27358
dc.languageen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Collection
dc.relation.ispartofUMBC Theses and Dissertations Collection
dc.relation.ispartofUMBC Graduate School Collection
dc.relation.ispartofUMBC Student Collection
dc.sourceOriginal File Name: Stein_umbc_0434M_12678.pdf
dc.subjectParticle Physics
dc.subjectRay tracing
dc.subjectSimulation
dc.titleFactors Affecting OptiX Performance in Ray Tracing for Metrology
dc.typeText
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