Examining the Ecologically Valid Immersive Virtual Reality Environment’s Therapeutic Benefits

dc.contributor.advisorKohl, Deborah
dc.contributor.advisorGasser, Courtney
dc.contributor.advisorMcGuire, Joseph
dc.contributor.authorShrestha, Sujan
dc.contributor.departmentUniversity of Baltimore. Yale Gordon College of Arts and Sciences
dc.contributor.programUniversity of Baltimore. Doctor of Science in Information and Interaction Design
dc.date.accessioned2024-08-28T17:59:19Z
dc.date.available2024-08-28T17:59:19Z
dc.date.issued2024-08-13
dc.descriptionD.S. -- The University of Baltimore, 2024
dc.descriptionDissertation submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Doctor of Science in Information and Interaction Design.
dc.description.abstractThis study presents intriguing research findings about using virtual reality technology to explore the relationship between imagination, memory, immersion, and interaction in the context of decision-making strategies. Specifically, it highlights the impact of perceived risk and uncertainty on rationality and addresses gaps in our understanding of this phenomenon. The study investigates the play concept as a defining characteristic of users and society, a critical theme that requires attention. It highlights the growing body of contemporary literature about the benefits of play theory in both public and scientific discourse and its potential to create more authentic, fulfilling experiences. Using game characteristics, such as action-adventure, exploration, role-playing, and strategy, in the virtual world can be an effective form of therapy, contributing to the content, depth of thinking, and range of implicit goals. Therefore, developing immersive virtual reality (IVR) environments incorporating these elements can provide a new avenue for therapeutic intervention.
dc.format.extent215 leaves
dc.format.mimetypeapplication/pdf
dc.genredissertations
dc.identifierdoi:10.13016/m2ifz2-nagp
dc.identifier.otherUB_2024_Shrestha_S
dc.identifier.urihttp://hdl.handle.net/11603/35922
dc.language.isoen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United Statesen
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/
dc.subjectStroop Effect
dc.subjectvirtual reality (VR)
dc.subjectimmersive virtual reality
dc.subjecttherapy
dc.subjectsocial anxiety
dc.titleExamining the Ecologically Valid Immersive Virtual Reality Environment’s Therapeutic Benefits
dc.typeText

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