Objective image quality assessment of texture compression

dc.contributor.authorGriffin, Wesley N
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:14:45Z
dc.date.issued2014-03-14
dc.descriptionI3D '14: Symposium on Interactive 3D Graphics and Games,March 14 - 16, 2014, San Francisco, California,USA
dc.description.abstractTexture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compression algorithms has explored both reduced fixed bit rate and variable bit rate algorithms. The results are evaluated at the individual texture level using Mean Square Error, Peak Signal-to-Noise Ratio, or visual image inspection. We argue this is the wrong evaluation approach. Compression artifacts in individual textures are likely visually masked in final rendered images and this masking is not accounted for when evaluating individual textures. This masking comes from both geometric mapping of textures onto models and the effects of combining different textures on the same model such as diffuse, gloss and bump maps.We evaluate final rendered images using rigorous perceptual error metrics. Our method samples the space of viewpoints in a scene, renders the scene from each viewpoint using variations of compressed textures, and then compares each to a ground truth using uncompressed textures from the same viewpoint. We show that masking has a significant effect on final rendered image quality, that graphics hardware compression algorithms are too conservative, and reduced bit rates are possible while maintaining quality.
dc.description.urihttps://dl.acm.org/doi/10.1145/2556700.2556711
dc.format.extent9 pages
dc.genreconference papers and proceedings
dc.identifierdoi:10.13016/m2e20n-t4nt
dc.identifier.citationGriffin, Wesley, and Marc Olano. “Objective Image Quality Assessment of Texture Compression.” Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D ’14, March 14, 2014, 119–26. https://doi.org/10.1145/2556700.2556711.
dc.identifier.urihttps://doi.org/10.1145/2556700.2556711
dc.identifier.urihttp://hdl.handle.net/11603/41660
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis work was written as part of one of the author's official duties as an Employee of the United States Government and is therefore a work of the United States Government. In accordance with 17 U.S.C. 105, no copyright protection is available for such works under U.S. Law.
dc.rightsPublic Domain
dc.rights.urihttps://creativecommons.org/publicdomain/mark/1.0/
dc.subjectUMBC Ebiquity Research Group
dc.titleObjective image quality assessment of texture compression
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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