Global impacts of video gaming behavior on young adults’ mental health during the COVID-19 pandemic: A systematic literature review

dc.contributor.authorPark, Chulwoo
dc.contributor.authorAngelica, Patricia
dc.contributor.authorTrisnadi, Airi Irene
dc.date.accessioned2025-09-18T14:22:01Z
dc.date.issued2014-11-26
dc.description.abstractThe COVID-19 pandemic has had a significant impact on the mental health of young adults, and video gaming has emerged as a popular coping mechanism. However, excessive gaming could have negative consequences. The purpose of the study was to understand the relationship between video gaming and the mental health of young adults, globally during the COVID-19 pandemic. We conducted a systematic literature review to investigate the relationship between video gaming and the mental health of young adults during the pandemic. The study followed PRISMA 2020 and conducted a comprehensive literature search in multiple databases: PubMed Central (PMC), Web of Science, CINAHL, and PsycINFO. We found 11 relevant articles published between March 2020 and March 2023, predominantly using online questionnaires and focused on young adults, mostly college students. The findings showed that video gaming had both positive and negative influences on psychological well-being. It served as a coping mechanism for young adults dealing with stress and isolation, providing a sense of belongingness. However, excessive gaming disrupted social interaction and family relationships. Regular gamers were found to adapt better to the virtual environment. The findings highlight calls for accessible mental health resources and awareness to maintain healthy gaming behavior.
dc.description.sponsorshipResearch reported in this publication was supported by the College of Health and Human Sciences and the Undergraduate Research Opportunity Program (UROP) at San Jos´e State University
dc.description.urihttps://www.sciencedirect.com/science/article/pii/S2590291124004261
dc.format.extent10 pages
dc.genrejournal articles
dc.identifierdoi:10.13016/m2jepr-ukas
dc.identifier.citationPark, Chulwoo, Patricia Angelica, and Airi Irene Trisnadi. “Global Impacts of Video Gaming Behavior on Young Adults’ Mental Health during the COVID-19 Pandemic: A Systematic Literature Review.” Social Sciences & Humanities Open 11 (January 2025): 101229. https://doi.org/10.1016/j.ssaho.2024.101229.
dc.identifier.urihttps://doi.org/10.1016/j.ssaho.2024.101229
dc.identifier.urihttp://hdl.handle.net/11603/40167
dc.language.isoen
dc.publisherElsevier
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Sociology, Anthropology, and Public Health
dc.rightsAttribution 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCOVID-19
dc.subjectYoung adult
dc.subjectCollege student
dc.subjectMental health
dc.subjectGaming behavior
dc.subjectVideo game addiction
dc.titleGlobal impacts of video gaming behavior on young adults’ mental health during the COVID-19 pandemic: A systematic literature review
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-0667-6549

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