"A Double-Edged Sword": Practitioners’ Perspectives on Social VR for ADHD

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Citation of Original Publication

Tazike, Mahya, Elmira Deldari, Adina Friedman, and Francesco Cafaro. “‘A Double-Edged Sword’: Practitioners’ Perspectives on Social VR for ADHD.” Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (New York, NY, USA), ASSETS ’25, Association for Computing Machinery, October 22, 2025, 1–5. https://doi.org/10.1145/3663547.3759712.

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Abstract

Social Virtual Reality (VR) is emerging as a promising technology for individuals with Attention-Deficit/Hyperactivity Disorder (ADHD). However, we still need to explore how practitioners perceive and envision its integration into their clinical practice. This study presents findings from semi-structured interviews with six practitioners (clinicians, therapists, and clinical professors) experienced in ADHD and VR interventions. Our findings reveal practitioners see significant therapeutic potential in social VR for supporting cognitive skills, impulse control, and creating emotionally safe environments. However, they also highlight challenges, including difficulties with social communication in VR, ensuring skill transfer to real-life, and managing overstimulation.