Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games

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Citation of Original Publication

Martin, Lara J, Srijan Sood, and Mark O Riedl. "Dungeons and DQNs: Toward Reinforcement Learning Agents That Play Tabletop Roleplaying Games" in Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography. 2018. https://ceur-ws.org/Vol-2321/paper4.pdf

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Abstract

Game playing has been an important testbed for artificial intelligence. Board games, first-person shooters, and real-time strategy games have well-defined win conditions and rely on strong feedback from a simulated environment. Text adventures require natural language understanding to progress through the game but still have an underlying simulated environment. In this paper, we propose tabletop roleplaying games as a challenge due to an infinite action space, multiple (collaborative) players and models of the world, and no explicit reward signal. We present an approach for reinforcement learning agents that can play tabletop roleplaying games.