Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games
| dc.contributor.author | Martin, Lara J. | |
| dc.contributor.author | Sood, Srijan | |
| dc.contributor.author | Riedl, Mark O. | |
| dc.date.accessioned | 2025-03-11T14:42:30Z | |
| dc.date.available | 2025-03-11T14:42:30Z | |
| dc.date.issued | 2018 | |
| dc.description | 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), Edmonton, Alberta, Canada, November 13-14, 2018 | |
| dc.description.abstract | Game playing has been an important testbed for artificial intelligence. Board games, first-person shooters, and real-time strategy games have well-defined win conditions and rely on strong feedback from a simulated environment. Text adventures require natural language understanding to progress through the game but still have an underlying simulated environment. In this paper, we propose tabletop roleplaying games as a challenge due to an infinite action space, multiple (collaborative) players and models of the world, and no explicit reward signal. We present an approach for reinforcement learning agents that can play tabletop roleplaying games. | |
| dc.description.sponsorship | This work is supported by DARPA W911NF-15-C-0246. The views, opinions, and/or conclusions contained in this paper are those of the authors and should not be interpreted as representing the official views or policies, either expressed or implied of the DARPA or the DoD. | |
| dc.description.uri | https://ceur-ws.org/Vol-2321/paper4.pdf | |
| dc.format.extent | 8 pages | |
| dc.genre | conference papers and proceedings | |
| dc.identifier | doi:10.13016/m2gt9w-is2l | |
| dc.identifier.citation | Martin, Lara J, Srijan Sood, and Mark O Riedl. "Dungeons and DQNs: Toward Reinforcement Learning Agents That Play Tabletop Roleplaying Games" in Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography. 2018. https://ceur-ws.org/Vol-2321/paper4.pdf | |
| dc.identifier.uri | http://hdl.handle.net/11603/37741 | |
| dc.language.iso | en_US | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department | |
| dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
| dc.subject | Board games | |
| dc.subject | artificial personas | |
| dc.title | Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games | |
| dc.type | Text | |
| dcterms.creator | https://orcid.org/0000-0002-0623-599X |
