Procedural haptic texture

dc.contributor.authorShopf, Jeremy Micheal
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:14:56Z
dc.date.issued2006-10-15
dc.description19th Annual ACM Symposium on User Interface Software and Technology, October 15 - 18, 2006, Montreux, Switzerland
dc.description.abstractWe present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-programmer to easily define interesting haptic surface interaction and the parameters that control the surface properties. These shaders provide the illusion of surface characteristics by altering previously calculated forces from object collision in the haptic pipeline.HSF can be used in an existing haptic application with few modifications. The framework consists of user-programmable modules that are dynamically loaded. This framework and all user-defined procedures are written in C++, with a provided library of useful math and geometry functions. These functions are meant to mimic RenderMan functionality, creating a familiar shading environment. As we demonstrate, many procedural shading methods and algorithms can be directly adopted for haptic shading.
dc.description.urihttps://dl.acm.org/doi/10.1145/1166253.1166281
dc.format.extent7 pages
dc.genreconference papers and proceedings
dc.identifierdoi:10.13016/m2lhqs-sna7
dc.identifier.citationShopf, Jeremy, and Marc Olano. “Procedural Haptic Texture.” Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, UIST ’06, October 15, 2006, 179–86. https://doi.org/10.1145/1166253.1166281.
dc.identifier.urihttps://doi.org/10.1145/1166253.1166281
dc.identifier.urihttp://hdl.handle.net/11603/41678
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.subjectUMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs
dc.titleProcedural haptic texture
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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