iSkate: A Digital Meet-up for Skateboarders

Author/Creator

Author/Creator ORCID

Date

2024-02-15

Type of Work

Department

University of Baltimore. Division of Science, Information Arts and Technologies

Program

University of Baltimore. Master of Science in Interaction Design and Information Architecture

Citation of Original Publication

Rights

This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.

Abstract

This thesis delves into the evolving relationship between skate culture and the digital landscape in our ever-changing technological era. It explores how platforms like Twitter, Facebook, and Thrasher Magazine have reshaped global connections and human interactions, paralleling the remarkable expansion of skateboarding across diverse backgrounds and geographical borders. Skateboarding, once localized, has become a global phenomenon, uniting enthusiasts worldwide under a vibrant subculture. The thesis illuminates how digital spaces act as conduits for immediate information exchange, connecting individuals to the rich tapestry of skate culture. It investigates how these spaces catalyze knowledge-sharing and cultural enrichment.