iSkate: A Digital Meet-up for Skateboarders
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Author/Creator ORCID
Date
2024-02-15
Department
University of Baltimore. Division of Science, Information Arts and Technologies
Program
University of Baltimore. Master of Science in Interaction Design and Information Architecture
Citation of Original Publication
Rights
This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes.
Subjects
Skate Culture
Digital Landscape
Technological Era
Social Media Platforms
Twitter
Facebook
Thrasher Magazine
Global Connections
Human Interactions
Skateboarding Subculture
Localized to Global Phenomenon
Digital Spaces
Information Exchange
Knowledge Sharing
Technology and Skateboarding
Digital Communities
Digital Evolution
Interconnected Future
Empirical Analysis
Qualitative Insights
Narrative Research
Digital Landscape
Technological Era
Social Media Platforms
Thrasher Magazine
Global Connections
Human Interactions
Skateboarding Subculture
Localized to Global Phenomenon
Digital Spaces
Information Exchange
Knowledge Sharing
Technology and Skateboarding
Digital Communities
Digital Evolution
Interconnected Future
Empirical Analysis
Qualitative Insights
Narrative Research
Abstract
This thesis delves into the evolving relationship between skate culture and the digital landscape in our ever-changing technological era. It explores how platforms like Twitter, Facebook, and Thrasher Magazine have reshaped global connections and human interactions, paralleling the remarkable expansion of skateboarding across diverse backgrounds and geographical borders.
Skateboarding, once localized, has become a global phenomenon, uniting enthusiasts worldwide under a vibrant subculture. The thesis illuminates how digital spaces act as conduits for immediate information exchange, connecting individuals to the rich tapestry of skate culture. It investigates how these spaces catalyze knowledge-sharing and cultural enrichment.