iSkate: A Digital Meet-up for Skateboarders
dc.contributor.advisor | Walsh, Greg | |
dc.contributor.advisor | Blodgett, Bridget | |
dc.contributor.author | King, Derek | |
dc.contributor.department | University of Baltimore. Division of Science, Information Arts and Technologies | |
dc.contributor.program | University of Baltimore. Master of Science in Interaction Design and Information Architecture | |
dc.date.accessioned | 2024-02-15T18:54:52Z | |
dc.date.available | 2024-02-15T18:54:52Z | |
dc.date.issued | 2024-02-15 | |
dc.description | Thesis submitted to the Yale Gordon College of Arts and Sciences of The University of Baltimore in partial fulfillment of the requirements for the degree of Master of Science in Interaction Design and Information. | |
dc.description | M.S. -- The University of Baltimore, 2023 | |
dc.description.abstract | This thesis delves into the evolving relationship between skate culture and the digital landscape in our ever-changing technological era. It explores how platforms like Twitter, Facebook, and Thrasher Magazine have reshaped global connections and human interactions, paralleling the remarkable expansion of skateboarding across diverse backgrounds and geographical borders. Skateboarding, once localized, has become a global phenomenon, uniting enthusiasts worldwide under a vibrant subculture. The thesis illuminates how digital spaces act as conduits for immediate information exchange, connecting individuals to the rich tapestry of skate culture. It investigates how these spaces catalyze knowledge-sharing and cultural enrichment. | |
dc.format.extent | 128 leaves | |
dc.format.mimetype | application/pdf | |
dc.genre | theses | |
dc.identifier | doi:10.13016/m28ufm-frli | |
dc.identifier.other | UB_2023_King_D | |
dc.identifier.uri | http://hdl.handle.net/11603/31636 | |
dc.language.iso | en_US | |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by The University of Baltimore for non-commercial research and educational purposes. | |
dc.subject | Skate Culture | |
dc.subject | Digital Landscape | |
dc.subject | Technological Era | |
dc.subject | Social Media Platforms | |
dc.subject | ||
dc.subject | ||
dc.subject | Thrasher Magazine | |
dc.subject | Global Connections | |
dc.subject | Human Interactions | |
dc.subject | Skateboarding Subculture | |
dc.subject | Localized to Global Phenomenon | |
dc.subject | Digital Spaces | |
dc.subject | Information Exchange | |
dc.subject | Knowledge Sharing | |
dc.subject | Technology and Skateboarding | |
dc.subject | Digital Communities | |
dc.subject | Digital Evolution | |
dc.subject | Interconnected Future | |
dc.subject | Empirical Analysis | |
dc.subject | Qualitative Insights | |
dc.subject | Narrative Research | |
dc.title | iSkate: A Digital Meet-up for Skateboarders | |
dc.type | Text |