Hierarchical Learning for Maze Navigation: Emergence of Mental Representations via Second-Order Learning
| dc.contributor.author | Manir, Shalima Binta | |
| dc.contributor.author | Oates, Tim | |
| dc.date.accessioned | 2025-10-22T19:57:50Z | |
| dc.date.issued | 2025-09-17 | |
| dc.description.abstract | Mental representation, characterized by structured internal models mirroring external environments, is fundamental to advanced cognition but remains challenging to investigate empirically. Existing theory hypothesizes that second-order learning -- learning mechanisms that adapt first-order learning (i.e., learning about the task/domain) -- promotes the emergence of such environment-cognition isomorphism. In this paper, we empirically validate this hypothesis by proposing a hierarchical architecture comprising a Graph Convolutional Network (GCN) as a first-order learner and an MLP controller as a second-order learner. The GCN directly maps node-level features to predictions of optimal navigation paths, while the MLP dynamically adapts the GCN's parameters when confronting structurally novel maze environments. We demonstrate that second-order learning is particularly effective when the cognitive system develops an internal mental map structurally isomorphic to the environment. Quantitative and qualitative results highlight significant performance improvements and robust generalization on unseen maze tasks, providing empirical support for the pivotal role of structured mental representations in maximizing the effectiveness of second-order learning. | |
| dc.description.uri | http://arxiv.org/abs/2509.14195 | |
| dc.format.extent | 9 pages | |
| dc.genre | journal articles | |
| dc.genre | preprints | |
| dc.identifier | doi:10.13016/m2lota-eawp | |
| dc.identifier.uri | https://doi.org/10.48550/arXiv.2509.14195 | |
| dc.identifier.uri | http://hdl.handle.net/11603/40505 | |
| dc.language.iso | en | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC Student Collection | |
| dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department | |
| dc.relation.ispartof | UMBC Faculty Collection | |
| dc.rights | Attribution 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | UMBC Accelerated Cognitive Cybersecurity Laboratory | |
| dc.subject | UMBC Ebiquity Research Group | |
| dc.subject | Computer Science - Artificial Intelligence | |
| dc.subject | Computer Science - Machine Learning | |
| dc.subject | UMBC Cognition, Robotics, and Learning (CoRaL) Lab | |
| dc.title | Hierarchical Learning for Maze Navigation: Emergence of Mental Representations via Second-Order Learning | |
| dc.type | Text |
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