Interactive volume isosurface rendering using BT volumes

dc.contributor.authorKloetzli, John Werner Jr
dc.contributor.authorRheingans, Penny
dc.contributor.authorOlano, Marc
dc.date.accessioned2026-02-03T18:14:50Z
dc.date.issued2008-02-15
dc.descriptionI3D08: Symposium on Interactive 3D Graphics and Games,February 15 - 17, 2008, Redwood City, California
dc.description.abstractThis paper presents a volume representation format called BT Volumes, along with a technique to interactively render them and two methods to create useful data in BT Volume format, including high quality reconstruction filtering. Medical applications rely heavily on isosurface data to visualize anatomy, but current real-time iso-surface rendering techniques such as Marching Cubes are limited in flexibility and provide only low-order linear reconstruction filtering. As an alternative to creating triangular geometry to represent the surface, we ray trace an exact isosurface directly inside a pixel shader. We construct a set of Bézier Tetrahedra to approximate any reconstruction filter with arbitrary footprint. We then precompute the volume convolved with this filter as a tetrahedral grid with Bézier weights that can be ray traced in graphics hardware. Our technique is fast, renders any isosurface level without additional work, and performs high quality reconstruction filtering with arbitrary footprints and reconstruction kernels.
dc.description.sponsorshipThis work was funded in part by NSF grant 0121288. We would like to thank our anonymous reviewers for helping with the technical presentation of this paper. All volume data was taken from The Volume Library (http://www9.informatik.unierlangen.de/External/vollib/). We would also like to thank Dr. Alark Joshi for his support and help.
dc.description.urihttps://dl.acm.org/doi/10.1145/1342250.1342257
dc.format.extent8 pages
dc.genreconference papers and proceedings
dc.genrepreprints
dc.identifierdoi:10.13016/m2xyae-kzhi
dc.identifier.urihttps://doi.org/10.1145/1342250.1342257
dc.identifier.urihttp://hdl.handle.net/11603/41669
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Faculty Collection
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.relation.ispartofUMBC Student Collection
dc.relation.ispartofUMBC Center for Women in Technology (CWIT)
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.subjectUMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs
dc.titleInteractive volume isosurface rendering using BT volumes
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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