Interactive volume isosurface rendering using BT volumes
| dc.contributor.author | Kloetzli, John Werner Jr | |
| dc.contributor.author | Rheingans, Penny | |
| dc.contributor.author | Olano, Marc | |
| dc.date.accessioned | 2026-02-03T18:14:50Z | |
| dc.date.issued | 2008-02-15 | |
| dc.description | I3D08: Symposium on Interactive 3D Graphics and Games,February 15 - 17, 2008, Redwood City, California | |
| dc.description.abstract | This paper presents a volume representation format called BT Volumes, along with a technique to interactively render them and two methods to create useful data in BT Volume format, including high quality reconstruction filtering. Medical applications rely heavily on isosurface data to visualize anatomy, but current real-time iso-surface rendering techniques such as Marching Cubes are limited in flexibility and provide only low-order linear reconstruction filtering. As an alternative to creating triangular geometry to represent the surface, we ray trace an exact isosurface directly inside a pixel shader. We construct a set of Bézier Tetrahedra to approximate any reconstruction filter with arbitrary footprint. We then precompute the volume convolved with this filter as a tetrahedral grid with Bézier weights that can be ray traced in graphics hardware. Our technique is fast, renders any isosurface level without additional work, and performs high quality reconstruction filtering with arbitrary footprints and reconstruction kernels. | |
| dc.description.sponsorship | This work was funded in part by NSF grant 0121288. We would like to thank our anonymous reviewers for helping with the technical presentation of this paper. All volume data was taken from The Volume Library (http://www9.informatik.unierlangen.de/External/vollib/). We would also like to thank Dr. Alark Joshi for his support and help. | |
| dc.description.uri | https://dl.acm.org/doi/10.1145/1342250.1342257 | |
| dc.format.extent | 8 pages | |
| dc.genre | conference papers and proceedings | |
| dc.genre | preprints | |
| dc.identifier | doi:10.13016/m2xyae-kzhi | |
| dc.identifier.uri | https://doi.org/10.1145/1342250.1342257 | |
| dc.identifier.uri | http://hdl.handle.net/11603/41669 | |
| dc.language.iso | en | |
| dc.publisher | ACM | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC College of Engineering and Information Technology Dean's Office | |
| dc.relation.ispartof | UMBC Faculty Collection | |
| dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department | |
| dc.relation.ispartof | UMBC Student Collection | |
| dc.relation.ispartof | UMBC Center for Women in Technology (CWIT) | |
| dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
| dc.subject | UMBC Ebiquity Research Group | |
| dc.subject | UMBC Visualization, Animation, Non-photorealistic Graphics, Object modeling, and Graphics Hardware (VANGOH) Labs | |
| dc.title | Interactive volume isosurface rendering using BT volumes | |
| dc.type | Text | |
| dcterms.creator | https://orcid.org/0000-0003-4209-6103 |
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