Procedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer

dc.contributor.authorOlano, Marc
dc.contributor.authorLastra, Anselmo
dc.contributor.authorLeech, Jonathan
dc.date.accessioned2026-02-03T18:15:00Z
dc.date.issued1997
dc.description.abstractIn the past, very few types of primitives have been directly supported by graphics accelerators, in spite of the fact that a great variety of complex primitives are routinely used for high-quality rendering. We explore the issues associated with the support of arbitrary procedural primitives, and describe a machine-independent language as well as an extension to OpenGL designed to support userdefined procedural primitives. We have created a prototype implementation on PixelFlow, a highperformance graphics accelerator.
dc.description.urihttps://userpages.cs.umbc.edu/olano/papers/primitive/primitive.pdf
dc.format.extent10 pages
dc.genrejournal articles
dc.genrepreprints
dc.identifierdoi:10.13016/m2xcn7-lv8y
dc.identifier.urihttp://hdl.handle.net/11603/41694
dc.language.isoen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.titleProcedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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