Procedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer
| dc.contributor.author | Olano, Marc | |
| dc.contributor.author | Lastra, Anselmo | |
| dc.contributor.author | Leech, Jonathan | |
| dc.date.accessioned | 2026-02-03T18:15:00Z | |
| dc.date.issued | 1997 | |
| dc.description.abstract | In the past, very few types of primitives have been directly supported by graphics accelerators, in spite of the fact that a great variety of complex primitives are routinely used for high-quality rendering. We explore the issues associated with the support of arbitrary procedural primitives, and describe a machine-independent language as well as an extension to OpenGL designed to support userdefined procedural primitives. We have created a prototype implementation on PixelFlow, a highperformance graphics accelerator. | |
| dc.description.uri | https://userpages.cs.umbc.edu/olano/papers/primitive/primitive.pdf | |
| dc.format.extent | 10 pages | |
| dc.genre | journal articles | |
| dc.genre | preprints | |
| dc.identifier | doi:10.13016/m2xcn7-lv8y | |
| dc.identifier.uri | http://hdl.handle.net/11603/41694 | |
| dc.language.iso | en | |
| dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
| dc.relation.ispartof | UMBC College of Engineering and Information Technology Dean's Office | |
| dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department | |
| dc.rights | This item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author. | |
| dc.subject | UMBC Ebiquity Research Group | |
| dc.title | Procedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer | |
| dc.type | Text | |
| dcterms.creator | https://orcid.org/0000-0003-4209-6103 |
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