Fluxacademy: From Intermedia to Interactive Education

dc.contributor.authorSaper, Craig
dc.date.accessioned2025-08-28T16:10:46Z
dc.date.issued1992-01-01
dc.description.abstractThe article advocates a Fluxus based experimental pedagogy which is particularly well suited for scholarship confronted with film and electronic media. Fluxus works have the potential to work the frame of reference, and, by doing so, encourage creativity, and what Saper calls "invention-tourism." The theory explored in Fluxacademy focuses specifically on the use of intermedia for interactive education.
dc.description.urihttps://journals.uc.edu/index.php/vl/article/view/5556
dc.format.extent18 pages
dc.genrejournal articles
dc.identifierdoi:10.13016/m2fc8n-dmat
dc.identifier.citationSaper, Craig. “Fluxacademy: From Intermedia to Interactive Education.” Visible Language 26, nos. 1–2 (1992). https://journals.uc.edu/index.php/vl/article/view/5556.
dc.identifier.urihttp://hdl.handle.net/11603/40037
dc.language.isoen
dc.publisherRhode Island School of Design
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Language, Literacy, and Culture Department
dc.relation.ispartofUMBC Faculty Collection
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectinvention-tourism
dc.subjectFluxus based experimental pedagogy
dc.subjectfilm and electronic media
dc.titleFluxacademy: From Intermedia to Interactive Education
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0002-5195-0036

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