Interactive multi-pass programmable shading

dc.contributor.authorPeercy, Mark S.
dc.contributor.authorOlano, Marc
dc.contributor.authorAirey, John
dc.contributor.authorUngar, P. Jeffrey
dc.date.accessioned2026-02-03T18:14:57Z
dc.date.issued2000-07-01
dc.description27th Internationl Conference on Computer Graphics and Interactive Techniques, July 23-28, 2000, New Orleans, Louisiana, USA
dc.description.abstractProgrammable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading on virtually any 3D graphics hardware using a scene graph library on top of OpenGL. We treat the OpenGL architecture as a general SIMD computer, and translate the high-level shading description into OpenGL rendering passes. While our system uses OpenGL, the techniques described are applicable to any retained mode interface with appropriate extension mechanisms and hardware API with provisions for recirculating data through the graphics pipeline.We present two demonstrations of the method. The first is a constrained shading language that runs on graphics hardware supporting OpenGL 1.2 with a subset of the ARB imaging extensions. We remove the shading language constraints by minimally extending OpenGL. The key extensions are color range (supporting extended range and precision data types) and pixel texture (using framebuffer values as indices into texture maps). Our second demonstration is a renderer supporting the RenderMan Interface and RenderMan Shading Language on a software implementation of this extended OpenGL. For both languages, our compiler technology can take advantage of extensions and performance characteristics unique to any particular graphics hardware.
dc.description.urihttps://dl.acm.org/doi/10.1145/344779.344976
dc.format.extent8 pages
dc.genreconference papers and proceedings
dc.identifierdoi:10.13016/m20jer-rg3a
dc.identifier.citationPeercy, Mark S., Marc Olano, John Airey, and P. Jeffrey Ungar. “Interactive Multi-Pass Programmable Shading.” Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’00, July 1, 2000, 425–32. https://doi.org/10.1145/344779.344976.
dc.identifier.urihttps://doi.org/10.1145/344779.344976
dc.identifier.urihttp://hdl.handle.net/11603/41681
dc.language.isoen
dc.publisherACM
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC College of Engineering and Information Technology Dean's Office
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department
dc.rightsThis item is likely protected under Title 17 of the U.S. Copyright Law. Unless on a Creative Commons license, for uses protected by Copyright Law, contact the copyright holder or the author.
dc.subjectUMBC Ebiquity Research Group
dc.titleInteractive multi-pass programmable shading
dc.typeText
dcterms.creatorhttps://orcid.org/0000-0003-4209-6103

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