DECOUPLING SHADING AND RENDERING: AN ANALYSIS ON OBJECT SPACE SHADING

dc.contributor.advisorOlano, Marc
dc.contributor.authorBoutsikas, Ioannis
dc.contributor.departmentComputer Science and Electrical Engineering
dc.contributor.programComputer Science
dc.date.accessioned2023-11-08T17:33:01Z
dc.date.available2023-11-08T17:33:01Z
dc.date.issued2023-01-01
dc.description.abstractThere is an ever increasing demand for games and real-time graphics applicationto be more realistic and provide better visual fidelity. One major difference between movie graphics and game graphics is how much time each can devote to a single frame. Movies can use multiple computers and minutes, hours or even days per frame, while real-time applications need to render a frame within milliseconds on a single machine. This project investigates decoupled rendering; a technique that would allow real-time applications to shade surfaces independently of when they are rendered, therefore allowing more time per surface for shading computations. We decouple shading from rendering rate through the use of Object Space Shading. In addition to that, we explore some benefits object space shading can provide in comparison to forward and deferred rendering.
dc.formatapplication:pdf
dc.genrethesis
dc.identifierdoi:10.13016/m2hwws-e8ht
dc.identifier.other12771
dc.identifier.urihttp://hdl.handle.net/11603/30604
dc.languageen
dc.relation.isAvailableAtThe University of Maryland, Baltimore County (UMBC)
dc.relation.ispartofUMBC Computer Science and Electrical Engineering Department Collection
dc.relation.ispartofUMBC Theses and Dissertations Collection
dc.relation.ispartofUMBC Graduate School Collection
dc.relation.ispartofUMBC Student Collection
dc.rightsThis item may be protected under Title 17 of the U.S. Copyright Law. It is made available by UMBC for non-commercial research and education. For permission to publish or reproduce, please see http://aok.lib.umbc.edu/specoll/repro.php or contact Special Collections at speccoll(at)umbc.edu
dc.sourceOriginal File Name: Boutsikas_umbc_0434M_12771.pdf
dc.subjectAsynchronous
dc.subjectComputer Graphics
dc.subjectDecoupled
dc.subjectObject Space
dc.subjectRendering
dc.subjectTexture Space
dc.titleDECOUPLING SHADING AND RENDERING: AN ANALYSIS ON OBJECT SPACE SHADING
dc.typeText
dcterms.accessRightsDistribution Rights granted to UMBC by the author.

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