Browsing by Subject "Participatory Design"
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Item GirlsTeam: What if Kim Kardashian was a STEM role model?(2019-06-22) Lieberman, Jessica; Walsh, Greg; Blodgett, Bridget; Yale Gordon College of Arts and Sciences; Interaction Design and Information ArchitectureThe purpose of this paper is to examine the lack of interest young women have in Science Technology Engineering and Math (STEM) degrees and careers. The numbers of available STEM jobs are increasing, but there is a lack of women filling those positions. This paper examines gender biases and stereotypes that may influence young women when choosing whether or not to pursue a STEM as a college major and/or career. I explored potential design solutions to the problem with girls from Baltimore City. The methodology used for this research was design thinking, which consists of emphasizing, defining, ideating, prototyping, and testing the problem. The research was executed in seven 60-minute sessions conducted in a classroom. During these sessions, we discussed STEM jobs, existing STEM resources, gender norms perceived of girls, and produced suggestions for new resources. Our discoveries yielded several recommendations for teachers, designers, and others. Specifically, STEM resources should: (1) Use co-design to expose students to STEM, (2) teach students about STEM professionals in a school setting, (3) introduce students to STEM professionals and encourage those relationships, and (4) teach students about STEM early on.Item Online Collaborative Designing with Kids(2021-12) Brown, Stacey C.; Summers, Kathryn; Walsh, Greg; University of Baltimore. Division of Science, Information Arts and Technologies; University of Baltimore. Master of Science in Interaction Design and Information ArchitectureCollaborative designing with kids is an evolving field and will only continue to grow. Exploring online approaches to collaborative designing has the potential to make this opportunity available to a broader demographic group of children. Therefore, this study explores an online approach to collaborative designing with kids, using an established framework and tools that will be easy for kids to use and navigate. With help from the Enoch Pratt Library of Baltimore, we were able to reach families on a big scale to recruit participants for defined dates and time for the design sessions. Then, we had access to a conferencing application tool, a drawing application tool, and question sets to collect qualitative and quantitative data from the sessions. The results support the idea that successful collaborative designing can be done online, but the research also identified considerations that should be noted about the age group.Item Participatory Design and Learning Outcomes: Designing a Citizen Science Portal with Elementary School Students(2018-06) Kulikowski, Victoria; Walsh, Greg; Division of Information and Interaction Design; University of Baltimore: Master of Science in Interaction Design and Information ArchitectureThis paper explores research in Participatory Design when working with student populations. It combines existing design frameworks and integrates them with the Montessori Method and 21st Century Skills to produce learning outcomes that can satisfy curriculum standards in public schools. Using the method proposed in this study, teachers and designers have a way to incorporate the design process in a public school setting. The study followed a group of elementary school students through the design process to create a Citizen Science Portal. The process included research, design, prototyping, testing, and revision.Item Taking a Break: Participatory Game Design(2017-05-25) Virothaisakun, Joel; Bridget, Blodgett; Division of Science, Information Arts and Technologies; University of Baltimore. Masters of Science in Interaction Design and Information ArchitectureAnxiety is an issue that the majority of people have struggled with in their lives. While there are many different types of treatment for anxiety, not all of them are effective. As a society we have come to rely more on technology and our smartphones. Combining the issues of health and technology is a new way to attempt to help alleviate stressors that could potentially cause anxiety. This paper shows the result of a participatory design research project aimed at creating a solution for anxiety. The finished product being a working prototype of a game based off the research.