Game-based Learning Effects on Mathematical Engagement and Academic Achievement
No Thumbnail Available
Links to Files
Permanent Link
Collections
Author/Creator
Author/Creator ORCID
Date
2021-07-20
Type of Work
Department
Program
Masters of Education
Citation of Original Publication
Rights
This work may be protected under Title 17 of the U.S. Copyright Law. To obtain information or permission to publish or reproduce, please contact the Goucher Special Collections & Archives at 410-337-6347 or email archives@goucher.edu.
Public Domain Mark 1.0
Public Domain Mark 1.0
Abstract
The purpose of the study was to determine how game-based learning effects student engagement and academic achievement in the mathematics classroom. The participants in the study were given an engagement survey and were given achievement tests to determine the impact of using games in math. The participants were 59 Math 7 students in seventh grade. Findings showed that most students were more engaged and performed better when given the opportunity to play games to enhance their mathematics abilities.