Energized Rigid Body Fracture
dc.contributor.author | Li, Xiaokai | |
dc.contributor.author | Jones, Ben | |
dc.contributor.author | Andrews, Sheldon | |
dc.contributor.author | Bargteil, Adam | |
dc.date.accessioned | 2018-09-21T18:58:59Z | |
dc.date.available | 2018-09-21T18:58:59Z | |
dc.date.issued | 2018-07 | |
dc.description | DOI: 10.1145/3203207 | en_US |
dc.description.abstract | Compelling animation of fracture is a vital challenge for computer graphics. Methods based on continuum mechanics are physically accurate, but computationally expensive since they require computing elastic deformation. In many applications, this elastic deformation is imperceptible, so simulation methods based on rigid body dynamic with breakable constraints are popular in practice. Simply deleting constraints when thresholds on force or displacement are reached ignores the elastic energy that is stored just before fracture, which is captured by continuum mechanics based methods. Our approach computes the energy stored in these constraints when they are broken, and reintroduces it to the system as kinetic energy. As a result, our method is able to animate energetic fracture scenarios with results comparable to continuum mechanics approaches, but with the computational efficiency of rigid body simulation. | en_US |
dc.description.sponsorship | This work was partially supported by the National Science Foundation under Grant No. IIS-1314896. | en_US |
dc.description.uri | https://dl.acm.org/citation.cfm?id=3203207 | en_US |
dc.format.extent | 9 pages | en_US |
dc.genre | journal article pre-print | en_US |
dc.identifier | doi:10.13016/M2FQ9Q870 | |
dc.identifier.citation | Xiaokai Li, Sheldon Andrews, Ben Jones, Adam Bargteil, Energized Rigid Body Fracture, Proceedings of the ACM on Computer Graphics and Interactive Techniques archive Volume 1 Issue 1, July 2018 , doi: 10.1145/3203207 | en_US |
dc.identifier.uri | 10.1145/3203207 | |
dc.identifier.uri | http://hdl.handle.net/11603/11345 | |
dc.language.iso | en_US | en_US |
dc.publisher | Association for Computing Machinery (ACM) | en_US |
dc.relation.isAvailableAt | The University of Maryland, Baltimore County (UMBC) | |
dc.relation.ispartof | UMBC Computer Science and Electrical Engineering Department Collection | |
dc.relation.ispartof | UMBC Student Collection | |
dc.relation.ispartof | UMBC Faculty Collection | |
dc.rights | This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by UMBC for non-commercial research and education. For permission to publish or reproduce, please contact the author. | |
dc.subject | Procedural animation | en_US |
dc.subject | Physical simulation | en_US |
dc.subject | fracture | en_US |
dc.subject | rigid body dynamics | en_US |
dc.subject | physics simulation | en_US |
dc.title | Energized Rigid Body Fracture | en_US |
dc.type | Text | en_US |
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