A Systematic Analysis of Unsupervised, Supervised, Few-Shot, and Neural Networks in Understanding Player Skill in Video Games

Author/Creator

Author/Creator ORCID

Date

2023-05-10

Type of Work

Department

Department of Applied Computer Science & Information Systems

Program

Citation of Original Publication

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The author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author.

Abstract

The video game industry has grown massively. With leaderboard and player statistics becoming readily available, understanding player skill levels can aid in making market strategies, promotions, and advertisements decisions. This research aims to supply a systematic examination of how effective unsupervised, supervised, combined, few-shot, and neural networks (NN) are in automatically deciding player levels in video games. We focus on first-person shooter games such as Call of Duty (COD) and Tom Clancy’s Rainbow Six Siege (RSS). In addition to a systematic performance comparison, we aim to understand methods to reduce the human labeling effort in the work by using two sets of player data. Neural network frameworks such as TensorFlow are viewed, and feature selection of machine learning techniques is called for.