A Systematic Analysis of Unsupervised, Supervised, Few-Shot, and Neural Networks in Understanding Player Skill in Video Games

dc.contributor.authorAdams, Rilan
dc.contributor.departmentDepartment of Applied Computer Science & Information Systemsen
dc.date.accessioned2023-05-15T15:11:57Z
dc.date.available2023-05-15T15:11:57Z
dc.date.issued2023-05-10
dc.description.abstractThe video game industry has grown massively. With leaderboard and player statistics becoming readily available, understanding player skill levels can aid in making market strategies, promotions, and advertisements decisions. This research aims to supply a systematic examination of how effective unsupervised, supervised, combined, few-shot, and neural networks (NN) are in automatically deciding player levels in video games. We focus on first-person shooter games such as Call of Duty (COD) and Tom Clancy’s Rainbow Six Siege (RSS). In addition to a systematic performance comparison, we aim to understand methods to reduce the human labeling effort in the work by using two sets of player data. Neural network frameworks such as TensorFlow are viewed, and feature selection of machine learning techniques is called for.en
dc.format.extent59 pagesen
dc.genrethesesen
dc.identifierdoi:10.13016/m2yvin-0f2v
dc.identifier.urihttp://hdl.handle.net/11603/27897
dc.language.isoenen
dc.relation.isAvailableAtFrostburg State Universityen
dc.rightsThe author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author.en
dc.subjectvideo gamesen
dc.subjectcomputer scienceen
dc.subjectvideo games -- first person shootersen
dc.subjectneutral networksen
dc.subjectsupervised learningen
dc.subjectunsupervised learningen
dc.titleA Systematic Analysis of Unsupervised, Supervised, Few-Shot, and Neural Networks in Understanding Player Skill in Video Gamesen
dc.typeTexten

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