A Systematic Analysis of Unsupervised, Supervised, Few-Shot, and Neural Networks in Understanding Player Skill in Video Games
dc.contributor.author | Adams, Rilan | |
dc.contributor.department | Department of Applied Computer Science & Information Systems | en_US |
dc.date.accessioned | 2023-05-15T15:11:57Z | |
dc.date.available | 2023-05-15T15:11:57Z | |
dc.date.issued | 2023-05-10 | |
dc.description.abstract | The video game industry has grown massively. With leaderboard and player statistics becoming readily available, understanding player skill levels can aid in making market strategies, promotions, and advertisements decisions. This research aims to supply a systematic examination of how effective unsupervised, supervised, combined, few-shot, and neural networks (NN) are in automatically deciding player levels in video games. We focus on first-person shooter games such as Call of Duty (COD) and Tom Clancy’s Rainbow Six Siege (RSS). In addition to a systematic performance comparison, we aim to understand methods to reduce the human labeling effort in the work by using two sets of player data. Neural network frameworks such as TensorFlow are viewed, and feature selection of machine learning techniques is called for. | en_US |
dc.format.extent | 59 pages | en_US |
dc.genre | theses | en_US |
dc.identifier | doi:10.13016/m2yvin-0f2v | |
dc.identifier.uri | http://hdl.handle.net/11603/27897 | |
dc.language.iso | en_US | en_US |
dc.relation.isAvailableAt | Frostburg State University | en_US |
dc.rights | The author owns the copyright to this work. This item may be protected under Title 17 of the U.S. Copyright Law. It is made available by FSU for non-commercial research and education. For permission to publish or reproduce, please contact the author. | en_US |
dc.subject | video games | en_US |
dc.subject | computer science | en_US |
dc.subject | video games -- first person shooters | en_US |
dc.subject | neutral networks | en_US |
dc.subject | supervised learning | en_US |
dc.subject | unsupervised learning | en_US |
dc.title | A Systematic Analysis of Unsupervised, Supervised, Few-Shot, and Neural Networks in Understanding Player Skill in Video Games | en_US |
dc.type | Text | en_US |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- Masters Thesis jradams01_James Adams.pdf
- Size:
- 927.65 KB
- Format:
- Adobe Portable Document Format
- Description:
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 1.66 KB
- Format:
- Item-specific license agreed upon to submission
- Description: